Why do you need real people to ‘stress’ the server in online games?

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I was stuck in the very long queue for an upcoming online game (like a few thousands in front of me) and the reasoning for that is they need to stress the server so they can optimise it and the queue and then have servers ready for the release date. It’s always like that during betas, stress events and release dates. Before the release day, any queue is justified by ‘we need players to test the server for us’ and after the release day the justification is that ‘we didn’t expect so many players’.

Buy why do you need real people to connect to your server? If DDoS can overwhelm the server then why can’t you use it to test it and treat it as fake players that stress your server?

In: Technology

11 Answers

Anonymous 0 Comments

DDoS intentionally does the worst things possible. Players don’t always do the things that a DDoS would do.

Trying to make the servers handle stress takes money. The company wants to save as much as they can. To simulate players involves writing bots that look like players. That’s effort, and effort costs engineering time. That’s time that could be spent fixing bugs. The players are a huge crowd of people willing to do labor for free.

So unless they *already* have a sophisticated botnet, it’s just smarter to let your volunteer army do the testing for you.

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