Why does it cost extra money for game devs to make new content?

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I always hear that it will take a lot of resources/they don’t have the funds to make new [x] but I don’t understand how this works when I assume they already have the workers on payroll? Where does the extra money come in? If the devs are already there being payed can’t they simply be directed to make [x]?

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Anonymous 0 Comments

It doesn’t cost “extra money” to create “new content”; it just costs money to make content. Period.

If you have a bunch of devs finish up work on making Project-1 content then you don’t simply keep them on payroll doing nothing – you put them to work on something else, like making content for Project-2. If you later decide that the company should make some Project-1 DLC that is totally fine (you totally have guys on payroll capable of doing the work) but every hour spent on Project-1 DLC is one hour less spent on Project-2 content.

Either way you’re paying your worker $X/hr to make content; the only difference is whether their hour of work adds $X of costs onto Project-1 DLC, or if it adds $X of cost onto Project-2.

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