Why does it cost extra money for game devs to make new content?

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I always hear that it will take a lot of resources/they don’t have the funds to make new [x] but I don’t understand how this works when I assume they already have the workers on payroll? Where does the extra money come in? If the devs are already there being payed can’t they simply be directed to make [x]?

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Anonymous 0 Comments

Money/people/computers/program licenses/office space – could all be resources they are lacking.

Money is self explanatory – if the dev studio/head developper doesn’t have the funds to procure the other 3 things (aka payroll, tech support), then they can’t work.

People – aside from procuring payroll/commission funds- there is time availability, ideally you’d want to work with same team that that created the game to do the extra content, and people from that team could be busy on projects be it in the same studio or on commission/hired by a different one

Computers/software liceses/space obviously cost money, and if you are in sitution where you have to expand your team, due to the reason from the previous point, that’s an addition cost of resources

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