Why does it take game developers so long to fix very obvious bugs/issues?

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Not trying to criticize anyone, just curious about the process.

When I report a bug that the developer acknowledges, why does it take so long to fix it? For example, 2 months ago I report a bug where the characters weapon disappears in this very specific area. 2 months later, after several updates, the bug is still there and the response I get is, “we are still trying to find a fix for this”.

In: 7

15 Answers

Anonymous 0 Comments

There could be multiple reasons:
a) There are other more severe bugs which need to be fixed
b) There are new features planned and the bug can be ignored
c) They tried to fix the bug but failed
d) The bug only appears on your computer (because of your hardware or broken gamefiles)
e) The bug is too hard to fix (eg linked to the core of the Game engine and can not be fixed without remaking)
f) The dev does not care about the bug
g) …

Anonymous 0 Comments

Obvious bugs are not necessarily game-breaking bugs.
Those get fixed first.

Things that make the devs more money? That gets made next.

You see more obvious bugs because games are released more broken nowadays than in the past is because they can patch it online. Back when the game needed to be burned on physical media, with boxes and shipping. They couldn’t afford to release it broken.

What we’re getting it incomplete content with incomplete testing.
That gets prioritized less than squeezing another few bucks out of their audience with loot boxes and skins and another content pack.

Anonymous 0 Comments

Goto the beach and look for all the grains that are a particular uncommon color. That’s about how tedious sifting through code can be just to find the cause.

Others mentioned coding tends to break other unrelated problems.

Anonymous 0 Comments

Bugs are triaged by how much they impact he user.

If a bug is common and gamebreaking, then its a priority. If a bug requires a specific sequence that the end user is very unlikely to perform just to get some minor effect, then the bug is not a priority and might never get fixed.

Sometimes when a dev sees a bug they will know exactly what is causing that bug and just think of a fix, so even though the bug would not have otherwise been a priority, it gets fixed more or less by chance.

Anonymous 0 Comments

I’d imagine some combination of the reality that there will always be bugs. That bugs have differing levels of priority. Non-game breaking bugs are generally accepted as the norm now a days. That programs are becoming more and more complex, which makes things more difficult to fix. Also, for games with imported code they take the good and the bad with them. So they will hold bugs from prior iterations.