Think about the screen as if it was a window. When you look through the window you can see a certain angle of view, measured as a portion of 360 degrees around you. The larger the window at a given distance the greater portion of your view it takes up. In concept an infinitely large window would approach 180 degrees of your view.
The game doesn’t know how large your screen is or how far away you are, so you can adjust the field of view it displays to match what you would see if the screen was a window. But you can also adjust it to whatever you like, and compressing a larger field of view into a screen that takes up less of your field of view results in distortion.
Think about the screen as if it was a window. When you look through the window you can see a certain angle of view, measured as a portion of 360 degrees around you. The larger the window at a given distance the greater portion of your view it takes up. In concept an infinitely large window would approach 180 degrees of your view.
The game doesn’t know how large your screen is or how far away you are, so you can adjust the field of view it displays to match what you would see if the screen was a window. But you can also adjust it to whatever you like, and compressing a larger field of view into a screen that takes up less of your field of view results in distortion.
Think about the screen as if it was a window. When you look through the window you can see a certain angle of view, measured as a portion of 360 degrees around you. The larger the window at a given distance the greater portion of your view it takes up. In concept an infinitely large window would approach 180 degrees of your view.
The game doesn’t know how large your screen is or how far away you are, so you can adjust the field of view it displays to match what you would see if the screen was a window. But you can also adjust it to whatever you like, and compressing a larger field of view into a screen that takes up less of your field of view results in distortion.
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