The glitches you’re describing happen when a player or non-functioning code does something to trigger it, but what that is could be random. The bugs you hear multiple people talk about usually have some correlation and can be replicated, but we don’t always know the specific means of triggering these bugs. So these bugs exist in all copies, but not all players do something that triggers the bug. Examples might be things along the lines of save bloat or spamming a button till an integer overflows improperly.
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