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Supply and demand seems to have failed here. History has shown a huge market for split screen gaming (Halo, early CoD, years and years of N64 including Goldeneye, etc).
Split screen gaming is amazing for young siblings, sleepovers, and college dorm rooms.
Why the lack of supply?
In:
It’s resource extensive in some cases; can’t have two separate Skyrim characters running around and even golden eye ran at maybe 12 frames with four people. Also it’s fundamentally broken in certain games like fpss or rtss where screen peeking can occur( perfect example starcraft64).
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