*Textures* make up most of the data in a game. These are the bitmap images that get painted onto the game’s 3D models. Now imagine a very simple game that consists of nothing but doors and brick walls — always the same doors and always the same bricks. But the doors and walls can be rendered from any angle, and the map can be configured in any number of ways. So in a video-capture of the game, every frame will be unique, even though the game’s internal data is nothing but a single image of a door and a single image of some bricks.
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