Why is anticheat so hard to implement in games


Aimbot for example. It seems to me that all that would be needed is a counter for accuracy to tag someone for aimbot usage yet most AAA games are still plagued with cheaters.

In: Technology

It’s a constant game of cat and mouse. A simple counter works perfectly until somebody figures out it kicks in once you’ve hit X straight headshots and programs their bot to only hit X-1.

No matter how clever you think you are as a developer, the hackers are cleverer. Depending how you look at it the hackers also out number the development team so they have more resources.

It’s a constant game of figuring out what the hackers are doing, how are they able to do that, and patching the code to block that particular vulnerability.

That can be a lot harder than you think to accomplish.