Why is developer until now can’t make the natural movement of character for npc in the game industry

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the npc movement still looks so rigid. its like from PS3 till PS5 the movement of character still looks so unreal

In: Technology

3 Answers

Anonymous 0 Comments

Because it’s hard to animate. There are 650 muscles in the human body and 187 joints. Each muscle and joint they attempt to animate adds complexity to the model and increases the likelihood they’ll get something wrong if they’re animating by hand.

Most use motion capture these days but again they can only choose so many points on the body to track, they don’t capture the entire human form. They use a suit with special dots or balls on it that special cameras can pick up and track in space and then translate that into an animation program. The earlier you go back the fewer points of motion cameras could track at one time.

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