Why is DLSS or other upscaling technology essentially required to get high framerates now days?

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Why is DLSS or other upscaling technology essentially required to get high framerates now days?

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5 Answers

Anonymous 0 Comments

1. Hardware increases have slowed down dramatically, percentage wise.
2. Visual fidelity has hit dimishing returns.
3. The current complexity of games makes it more difficult to budget enough time to optimize and QA properly.

It’s mostly diminishing returns though. We’ve gotten to the point where things that are significantly more expensive to calculate don’t necessarily have a significant impact on fidelity.

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