Why is it so hard to develop for an Xbox series S when the specs of the machine are higher than the average minimum PC requirements?

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I’ve been seeing a lot of people lament the Xbox series S being too underpowered and holding the generation back, but I’ve noticed specifically with Baldurs Gate 3 the minimum PC specs are below that of the series S.

What’s actually holding it back? It seems like something that’s getting a lot of traction lately but there’s no comparable data out there to support theories.

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4 Answers

Anonymous 0 Comments

The minimum PC specs for Baulder’s Gate 3 are 8GB of system memory and 4GB of GPU memory. The Xbox Series S has 8GB of shared memory across the system and GPU plus an extra 2GB of much slower memory for background system tasks.

In short, the Series S is 4GB short of the minimum PC spec

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