Why is it so hard to develop for an Xbox series S when the specs of the machine are higher than the average minimum PC requirements?

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I’ve been seeing a lot of people lament the Xbox series S being too underpowered and holding the generation back, but I’ve noticed specifically with Baldurs Gate 3 the minimum PC specs are below that of the series S.

What’s actually holding it back? It seems like something that’s getting a lot of traction lately but there’s no comparable data out there to support theories.

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4 Answers

Anonymous 0 Comments

There are three major components that deal with performance. Hardware, the system software (operating system), and the software itself (the game).

As you have noted the hardware itself meets the minimum specs for running on a PC. However, PCs specs are set using specific operating systems which have a specific impact on how the game runs.

PC, Xbox, Playstation, and Nintendo systems all have different operating systems. The ability for each system to run a specific game based on how it was developed in the first place is different. It is often required to make alterations to a game to allow it to run on all platforms.

In some cases the game was originally built without multiplatform deployment in mind. In this case the game could be coded in such a way that it runs inefficiently on certain platforms due to how those platforms run their software.

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