Why is it so hard to develop for an Xbox series S when the specs of the machine are higher than the average minimum PC requirements?

200 views

I’ve been seeing a lot of people lament the Xbox series S being too underpowered and holding the generation back, but I’ve noticed specifically with Baldurs Gate 3 the minimum PC specs are below that of the series S.

What’s actually holding it back? It seems like something that’s getting a lot of traction lately but there’s no comparable data out there to support theories.

In: 19

4 Answers

Anonymous 0 Comments

From what I know the real hold back is they want couch coop to have split screen. Many games stopped offering split screen because it has to kind of do 2x the work since there are 2 views. PC has no couch coop, 1 view only.

Also minimum requirements are “acceptable” to different people. I have a 3090 and getting 35 fps in Act3 because its a stressful zone. I expect Series S on split screen would be like a power point.

You are viewing 1 out of 4 answers, click here to view all answers.