So often, in video games, people dread any swimming sections, usually citing that controls are janky and hard to work with, even if the rest of the game is smooth and works well. So, I ask, why is it so difficult to design good swimming controls/levels?
Someone hasn’t played the water level on the ninja turtles for NES. You are missing out…….anyway, games that focus on water, subnautica, sunkenland, stranded deep, the swimming mechanics are very good. It’s not really a priority, unless it’s a priority.
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