Why is rendering 32 chunks on Minecraft make even powerful pcs lag?

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Why is rendering 32 chunks on Minecraft make even powerful pcs lag?

In: Technology
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If we ignore everything else like all of the entities that would exist in those chunks, and just care about blocks, a circle of 32 chunks around the player has over 210 million blocks. Having a lot of chunks requires a lot of computational power.

Minecraft, at least the Java edition, is also terribly programmed and is super inefficient in a lot of its code. It’s gotten better than it was, but it’s still not really that good or efficient.

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Adding to Thunderchaser’s comment, the PC essentialy needs to display the blocks within these chunks. Problem being, that with each level of render distance higher the amount of chunks needed to be rendered go up exponentialy. meaning, while going up and starting at a render distance of 1, 1 -> 9 -> 25 -> 49 -> 81 -> 121 -> etc. As you can see the increments between those numbers become higher and higher because essentialy, every new layer on the rendered square has more chunks that the layer before.