Why nvidia quadro gpus are for graphic-design, architecture, other 3d science jobs and geforce gpus are for gamming, rendering while both have cuda cores and can do both?

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Since those both series are for graphic processing, what difference are between those series taht one is for a task and another onbe is for another task?

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Anonymous 0 Comments

Been in AEC tech for ~20 years, managing a department for 14 years, between 5-16 people working with me. Custom built machines for the past 22 years, going back to the AMD 3200xp days with the NForce chipset. Never seen any difference between machines running quadro vs GeForce cards. Done projects with intense geometric loads, mainly between $100m to $1.2B in construction value.

Our Autodesk software (mainly Revit, Navisworks, smattering of AutoCAD and inventor) has poor GPU utilization, while other tools like Fuzor, Twinmotion, and Revizto are developed from gaming engines (Unity and Unreal). These gaming engine tools run circles around the graphical performance of Revit and Navisworks, with better visual fidelity.

In some cases, VRAM is more important that computational horsepower — FARO Scene for example loads scans into VRAM when editing individual scans.

Overall, the RTX –90 and —80 line of RTX GPUs have exceptional performance, and on large projects, our workstations are more CPU and RAM limited than GPU limited.

The studio driver line from Nvidia seems to be an implicit endorsement of professional workflows using the current RTX lineup of GPUs.

But hey. Y’all buy quadro cards if that helps you sleep at night. Don’t think it will help you work more during the day.

Edit: obvious my experience is in the AEC domain… so if it makes a difference in aerospace or somewhere else, no idea.

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