The reasons vary as widely as the countries which enforce the bans. In Muslim countries, for example, they would probably ban any game that displays scantily clad women, alcohol use, or depictions of other faiths in a positive light. In North Korea (for the wealthy there) games which give positive light to democracy or negative light to communism would be banned. Suggestive content is banned in many countries. Alcohol and drug use is banned in some countries. The reasoning is really, really country-specific.
Laws are different in different countries. For example, Germany has strict rules against showing Nazi iconography, so WWII games have to remove swastikas to be sold in Germany.
Another random example, the CCP doesn’t like bones for some reason so games with skeletons have to edit them out in the Chinese version.
Is there a specific example you are thinking of?
Like, for example, the Nazi symbols are not permitted in Germany, so when a creative work (such as a game) is made which includes that symbol (such as for historic reference), that work must be censored to remove the symbol if they want to sell it in Germany.
Either because different countries have different laws about what they permit to be sold there (famous example, until very recently the Wolfenstein games had to be censored to be sold in Germany because Nazi imagery is illegal there) or because the publisher concluded that the game would sell better in that market.
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