I’ve always wondered, as I’ve played games like Rhythm Heaven, Taiko, Osu, and a few more, why are the timings so damn tight sometime?
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Cause you’re supposed to actually hit on beat, and the timing for that ends up being pretty tight, but there’s still lower points for hitting a little off beat, it’s just something you’ve gotta get used to, and then it becomes second nature kinda.
I will say though that I know with osu that the person making the chart/map can actually adjust how forgiving the timing window is, idk how that is for other games tho.
I’m not sure if this is a question. You’re basically asking why time sensitive games are time sensitive 😅
As a gaming experience, it’s what makes these games so fun. It is challenging, and requires you to be better as you progress through levels.