Why were video game improvements in multiples of 8? (8-bit, 16-bit, 64, etc…)

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Why were video game improvements in multiples of 8? (8-bit, 16-bit, 64, etc…)

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Games works on CPUs and GPUs. These things work on transistors, which are like storage cells. If electricity if stored in the transistor/cell it means it’s turned on and can be used to determine the binary number one. Exactly vice versa for the binary number zero. So now you can use these 0s and 1s to do complex tasks like running any software or playing games. Since there are only two possible options so if we are using one transistor it gives us one bit(it can either be a 0 or a 1), if we use two then we have 4 possible combinations (11, 00, 10, 01), if we do three transistors we get eight bits or a byte. Number of bits equals 2^n where n is the number of transistors you have. So this explains why game improvements were in this patterns because they were all multiple of two and we learned to put more transistors in smaller spaces.

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