With the Internet speed become faster and faster, why does the online game ping/latency seemed stagnant?

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With the Internet speed become faster and faster, why does the online game ping/latency seemed stagnant?

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Anonymous 0 Comments

There’s always been this give and take in computers, when the hardware increases something you get a brief period where that isn’t even an issue and doesn’t have to be considered, then the software side will take it for granted and race it back up.

Memory was so precious and so sparse way back when that code optimization was an absolutely crucial part of programming, shaving bytes here and there or using clever programing tricks to fool the user or sidestep some intense calculation. But then memory began to shrink and became to plentiful we didn’t know what to do with all of it. So now we have a Call of Duty game that is 1.2 tb and half of that is flashy reflective gun camos of which a small section will be visible at any given time and probably not recognized, such is the value of memory anymore.

As we get better hardware of any kind, it will be treated as such a non issue that optimization won’t even be considered, until it absolutely has to be. We’re just approaching that level with memory, it won’t be an issue for a while yet but someday soon we won’t be able to cram more in, we’ll approach the atomic scale so unless someone creates a marketable quantum transistor we’ll come up to that wall again. We haven’t approached that with bandwidth yet, it keeps getting better and better but companies assume that all of us have access to a 1200mbs connection. Optimization is not prioritized and taken for granted.

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