All sound is made-up of a waveform that represents the frequencies that are generated by the sound source, at that given moment in time. This can be simple wave (like a constant sine wave hum ) or complex. More complex sounds have harmonics, which further accent particular frequencies in the soundwave. Some examples of their visual representation here: https://www.pinterest.ca/pin/95349717099292737/
The visual representations are based on low-frequencies-left/low Hz (wave cycles per second), and high-frequencies-right/high Hz, we can pinpoint certain areas if we wanted to adjust that frequency. A graphic equalizer works like this: boost/cut low frequencies by adjusting the left sliders, mids mid sliders, highs right sliders. Same concerpt for a 3-band knob eq, just less control. A paramentric EQ is similar, but focusses in on a select few frequencies. Another eq setting is q/peak, which allows you to control how ‘steep’ the cut/boost is relative to the neighboring frequencies.
A concept close to eq’ing is filtering, where you can, for example, reduce the lows by using a high-pass filter, and vice versa, and peak/q/notch to control the boost/cut type happening in the filtering.
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