Eli5: How is it that a Nintendo or Super Nintendo video game, with its graphics, its music and everything else, fits in a few kb when a single image or a single musical composition uses more than that?

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Eli5: How is it that a Nintendo or Super Nintendo video game, with its graphics, its music and everything else, fits in a few kb when a single image or a single musical composition uses more than that?

In: Technology

5 Answers

Anonymous 0 Comments

For two reasons.

One, those games are really really basic when you think about it, basically just telling what pixels to become what colors, not super duper in depth. And the sounds are all pretty monotonous.

While music files thatre high quality are very very in depth, you can hear every little sound made in the recording, that attention to detail requires extra data.

Reason two: they had to be that way. Storage data back in the day was Very Hard to keep smallish/portable. Really the only why to keep data storage small was to keep the data you’re trying to store small too. So programmers were restricted by what they were working with. And because of that had to make the game very efficiently.

Modern videl games don’t have the problem, which a lot of people think is kind of a bad thing, because it leads to big triple A games not being done great and then taking up 100+ gbs of storage (looking at you CoD)

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