Hopefully this hasn’t been asked before on this sub, but I was wondering why so many games struggle with good hit boxes? Why are they even “boxes” in the first place? I would assume they would just be carbon copies of the character model instead of having individual boxes that stretch out over the characters body.
In: Technology
Checking for collision against a box around the player is quick and easy. Precise? Naw, not really – but gives you a result, either hit or miss, really quickly.
Checking for collision against *every individual part of a model* is slow. Slower “decisions” on things like hits or misses are extremely undesirable.
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