eli5: In a video game, why is it so hard to create hit boxes? And why aren’t they exact copies of the character model?

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Hopefully this hasn’t been asked before on this sub, but I was wondering why so many games struggle with good hit boxes? Why are they even “boxes” in the first place? I would assume they would just be carbon copies of the character model instead of having individual boxes that stretch out over the characters body.

In: Technology

9 Answers

Anonymous 0 Comments

The point of a hit box is to calculate if something is hitting/colliding an object. Complex shapes require much more complicated calculation to work out if there is an object inside it. So for collisions at least it is much less computationally difficult to use a cuboid

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