eli5 What is the point of “press any button” screens on video games?

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eli5 What is the point of “press any button” screens on video games?

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Anonymous 0 Comments

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Anonymous 0 Comments

To ensure the input is working. To make sure the user is primed before going strate to menus. Maybe to test other system attributes under a light load before loading menus and other things.

Anonymous 0 Comments

I think it’s just so you don’t have to think about what button to press so you have options instead of wearing out the same button over and over

Anonymous 0 Comments

To make people wonder which one is the any button?

Really though, it’s to signal that the game is ready for whatever is next (next level, next cut scene, beginning of the game, etc) and check if the player is also ready before moving on. Some games require a specific input like enter or ‘A’, many just use any input/key.

Anonymous 0 Comments

Usually, “press any button” screens happen after the game loads, or after your saved game loads, or after a new level loads. (Or these days, after a long time of waiting for the game to connect to the servers.) The game does not want to start/continue until you are ready though. So, it has you input something to indicate you are ready.

Some games also use this as a way to make sure the controller works or the input is captured by the game (on Windows or other system that allows multiple things running at the same time).

Back in the days of arcade games, it would indicate for you to press the start button after inserting coins. This would allow the demo screens/mode to run even if someone dropped a coin in and then walked away. The start button would allow the intro to play, and then the player would start playing. If you think about games like Pole Position, Pac-Man, or Donkey Kong, the delay for the start button ensures that the player is ready, and does not lose a life because they were not ready. With two-player games, the start button would also indicate if one person simply put double the money in (with the intention of playing twice or being able to continue after losing the game) or if two people put money in for two-player mode.

Many things in video games have their roots in arcade games, and “press to start” is one that comes from that, even though the reason for it has changed some.

(On a side note, the “three lives” system that is occasionally still present in modern games is from arcade games. The early games were simple, but the designers did not want a single death to end the game. On the other hand, they wanted to limit how long a player could play before having to deposit more money. This idea came from pinball, where a player would typically get three balls — insert testicle-based joke here — and three worked out right for the number of lives in arcade games in the late 1970s and 1980s to the extent that it became nearly universal. Even when there were not coins, on the early consoles, the idea of three lives was so deeply ingrained that console games continued to have three lives per “play”. After you died three times, you would have to “press start to continue”!)

Anonymous 0 Comments

The most common reason nowadays is to make sure that you’re ready to start playing after a loading period. You might have left the area (to go to the bathroom, get a drink/snack) or hopped on your phone while waiting for the game to load, but you won’t wanna miss an intro cinematic or have your character be vulnerable to attack from wandering enemies (if the game were to load automatically). So instead, devs put a button prompt before you’re plunked into the scene.

Anonymous 0 Comments

One thing not covered elsewhere is that on systems with multiple controllers, it’s a way to find out which controller/account is “player 1”, rather than enforcing it as always being the one in “Slot 1” like in the wired days.

Anonymous 0 Comments

On browser based games, it is often used to initiate sound, as browsers typically block sound without any user interaction. The sound will play, but be muted until the user engages the browser.

Anonymous 0 Comments

This sentence lets the user know that any button that they press will load the game up, or continue from the current screen.

Anonymous 0 Comments

It used to be “start” but honestly people wanna press “X” usually. And then “start” disappeared. So they switched to fine, hit any damn button, but more politely worded.