The big thing with combat units is morale… first there’s obviously a workload issue, but second, below that number, someone dying is an accident or an anamoly. If your unit suffers more than 15 percent though, the odds are good enough that you start having to assess the real risk that you might die.
If there’s a 1 in 100 chance that in storming a beach that you’re going to die fighting for your country, that gives you a 99 percent chance of surviving as a hero. If it’s 1 in 15, now there’s about a 1 in 7 chance you die, and even if you remain brave, it only takes a few defectors or guys on your side switching to self preservation mode to make your unit ineffective, which quickly causes a contagion effect on your unit… once you start getting waves of defections everyone who stays doesn’t feel very brave anymore.
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