ELI5- why can movies make CGI human faces and movements that look 100% real and normal but video games always look fake even with large budgets?

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ELI5- why can movies make CGI human faces and movements that look 100% real and normal but video games always look fake even with large budgets?

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Anonymous 0 Comments

imho where at the point where video games overtake movies in quality.

Movie quality has generally degraded over the past years imho.

But video games keep getting better and better …

Anonymous 0 Comments

imho where at the point where video games overtake movies in quality.

Movie quality has generally degraded over the past years imho.

But video games keep getting better and better …

Anonymous 0 Comments

In movies (and cutscenes in videogames) each individual frame takes up to several minutes to generate. In videogames you need to generate at least 30 individual frames per second.

Anonymous 0 Comments

In movies (and cutscenes in videogames) each individual frame takes up to several minutes to generate. In videogames you need to generate at least 30 individual frames per second.

Anonymous 0 Comments

A video goes at a minimum of 60 frames per second. This means that all the game’s code, all the graphics and everything else needs to be processed in at most 16 miliseconds. Anything less than 16 ms and the game seems slow or seems laggy. Obviously, 16 ms isn’t a lot of time, so often times you make a tradeoff between features (gameplay) and graphics.

With movies, each frame is played back at 60 frames per second, **but** each frame doesn’t need to be processed in that time. With movies, each frame can be rendered in as much time as the producers want. Which means that you can have stunning graphics simply because a single frame took maybe, idk , 30 minutes to render. Because movies are interactive, you can take as much time as you want to draw the frame, which allows you to have better graphics.

Anonymous 0 Comments

A video goes at a minimum of 60 frames per second. This means that all the game’s code, all the graphics and everything else needs to be processed in at most 16 miliseconds. Anything less than 16 ms and the game seems slow or seems laggy. Obviously, 16 ms isn’t a lot of time, so often times you make a tradeoff between features (gameplay) and graphics.

With movies, each frame is played back at 60 frames per second, **but** each frame doesn’t need to be processed in that time. With movies, each frame can be rendered in as much time as the producers want. Which means that you can have stunning graphics simply because a single frame took maybe, idk , 30 minutes to render. Because movies are interactive, you can take as much time as you want to draw the frame, which allows you to have better graphics.