Movies have teams of artists that stress over every single frame of a film, and can spend days or weeks working on a single shot using farms of high-end rendering equipment. It’s an intensive process that takes much longer to produce than it takes to play out on-screen. A video game’s footage is ultimately created by a single consumer-grade computer that only costs a few hundred bucks and has to render a human face in real time, at one second per second, with no direct artistic intervention.
Movies have teams of artists that stress over every single frame of a film, and can spend days or weeks working on a single shot using farms of high-end rendering equipment. It’s an intensive process that takes much longer to produce than it takes to play out on-screen. A video game’s footage is ultimately created by a single consumer-grade computer that only costs a few hundred bucks and has to render a human face in real time, at one second per second, with no direct artistic intervention.
TLDR – Video games don’t have the clean up operation at the end by someone paid to fix the fakeness of movements
Even if the movie starts with a character that walks across the surface procedurally like the video game there’s still going to be an animator who watches the results and fixes any jank. Walking along, steps on a rock, and just sorta warps upwards? Well let’s fix that and bend the knee a bit more right here
Video games don’t have someone watching it and they’re a lot more freeform. If the character model just doesn’t conform properly to lumpy ground then it just won’t conform to lumpy ground. There are too many possible animation/terrain/movement combinations possible in video games to test and fix 100% of them especially once you start allowing people to customize their character
TLDR – Video games don’t have the clean up operation at the end by someone paid to fix the fakeness of movements
Even if the movie starts with a character that walks across the surface procedurally like the video game there’s still going to be an animator who watches the results and fixes any jank. Walking along, steps on a rock, and just sorta warps upwards? Well let’s fix that and bend the knee a bit more right here
Video games don’t have someone watching it and they’re a lot more freeform. If the character model just doesn’t conform properly to lumpy ground then it just won’t conform to lumpy ground. There are too many possible animation/terrain/movement combinations possible in video games to test and fix 100% of them especially once you start allowing people to customize their character
Latest Answers