It’s just the sheer amount of work required. Think about, say, GTA or Assassin’s Creed, or something similar. Someone has modelled an ENTIRE CITY to the finest detail, wrote hours worth of music, created, animated and voiced tons of characters, including the one you’re playing, designed and tested hours upon hours of gameplay. Even excluding all technical work (e. g. working on a game engine, which some games do), the sheer amount of artwork is staggering. This is, mainly, why it requires large teams of people and huge sums of money to make one of these, and the only reason it is economically feasible to sell it for like 60 bucks is because many people play it.
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