How are games ported to other platforms, e.g. PC to PS5?

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Also as a game developer who wants to make a game available on all platforms, what platform do they usually start with or is there a “master version” that is then adapted to each platform?

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Anonymous 0 Comments

Imagine if you will you held a book written in England English, and its written incredibly well and the speakers fully understand it, even if it has typos and speaks a little too literal for their culture.

We will call this the PS5 port.

Now take it and stick it in front of an american. This will be the XBox port.

The american looks at it and understands almost all of it, but since it wasn’t fully designed for american english they get confused and things don’t have as much meaning in other places.

Theoretically, both could read it. But it’s not 100% the same book if one is American English or English. Though the exception is the language in general, or the base copy.

English does not change regardless of where you go, its spoken language and growth of new words and lingo is. The new words are new hardware and the lingo is drivers. Region after region it changes.

If you make a video game dedicated to one console, you technically can reuse the book perfectly fine in other consoles, but it will require some rewrites and fixes for specific consoles.

Another example would be using a mouse and keyboard in a playstation. Its not impossible, but with some work you can create something to make a similar effect to what you want.

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