There are delays, they’re just masked. You always see slightly outdated positions of other players and same goes for you. For other players you are always few metres behind you think you are. That’s why sometimes you die behind corners, that’s why “peeker’s advantage” exist etc. It’s a massive topic, but too keep it short: what you see on your screen is not what other players see on theirs. It’s close, but it’s not the same. It matters a lot in fast paced games like Quake for example. There are even examples of players who perform better on LAN than in online matches because of these reasons.
Latest Answers