How do communities make private servers for games which don’t provide server software?

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I’m thinking for games like RuneScape/old school RuneScape where there are multiple private servers, World of Warcraft, BattleForged (Skylord reborn) etc.

From my understanding the user’s only have access to a downloadable client that they use to connect to the main game server, do people reverse engineer a server with all the server side logic?

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Anonymous 0 Comments

Years ago I attempted to make private server software for Burnout Paradise and I used a program called Wireshark to show me all the network traffic created by the game. For example as the room host I’d start an event and see what the server responded with. I’d also get traffic recordings from other players, for example if I were to kick a player we’d both record that event and I’d see if there were any differences between the two.

Once you’ve got all the network traffic figured out you write a program to respond the same way as the official server. Unfortunately I didn’t get that far.

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