How do communities make private servers for games which don’t provide server software?

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I’m thinking for games like RuneScape/old school RuneScape where there are multiple private servers, World of Warcraft, BattleForged (Skylord reborn) etc.

From my understanding the user’s only have access to a downloadable client that they use to connect to the main game server, do people reverse engineer a server with all the server side logic?

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Anonymous 0 Comments

There isn’t just one way. The easiest ones to make a private server are the ones where the game “lives” on the clients, and all the server does is keep the clients in sync with each other.

The other ones take some doing- most games are too big to just run over the Internet, so the game temporarily downloads the actual level you’re playing. Players grab a copy of the temp files while they have them downloaded, and *then* reverse engineer them after making sure they won’t disappear from the computer.

Sometimes, they’re *really* lucky and grab enough code to mod it or make new content instead of just rehost what they already downloaded.

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