How do Game Designers account for every possible decision a player might take?

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How do Game Designers account for every possible decision a player might take?

In: Technology
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They don’t. That’s what bugs are.

However, most decisions don’t change anything. Killing some random NPC or taking a different path between two places won’t change the game at all. If only a few crucial decisions matter, then it is very easy to program them all.

They don’t.

They account for the decisions that they expect the player to choose, and maybe some others that the players could choose. The player can’t pick anything else (or if they do somehow manage to, the game breaks because they’re not accounted for).

It’s almost exclusively an illusion of choice. To make a game with actual choice would require a ton of money and work or some AI that creates more freedom within a frame.

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