How do game designers program the characters to behave in different levels of difficulty?

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e.g. A soldier shooting you faster on Veteran level but taking a bit to shoot you in Amateur.

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Anonymous 0 Comments

In simple terms, they manipulate variables within the code to produce desired outcomes. It’s all just numbers, so everything from physics, to reaction times, to anything else you can think of can be changed. The difficulty levels are essentially just presets with those variables preconfigured to specific numbers.

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