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Multiplayer games are synchronized between the client and the server with what’s called “ticks” and this is the backbone of all multiplayer games. All clients run at the same tick rate, which is the speed at which the server updates, measured in cycles per second.
For example, on launch, Overwatch had a tick rate of 21. 21 updates per second. Blizzard upped the tick rate to 63 to improve performance. CSGO runs at 64, but there are some servers that run at 128 for better responsiveness.
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