I know the long answer to this question would probably be the equivalent of a college course, but can you summarise how tech people do this?
If you open game.exe with a text editor you’re just going to get what looks like a scrambled mess of characters, so how would one convert this into readable source code?
In: 5
It’s not “a scrambled mess of characters”, it’s the specific machine code of the computer processor it will run on. That’s known by the reverse-engineer, and they certainly have existing tools that can translate that “Windows on Intel” executable into assembly code. They it’s simply a matter of pattern matching the assembly code to higher level language constructs. Most reverse engineers read assembly code pretty well, so the goal of mapping 90% to C source, for example, is just to make the code take fewer pages to print out.
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