how do racing games typically angle cameras to look as nice as they do when turning? How do they make it look natural and gradual, yet still functional?

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how do racing games typically angle cameras to look as nice as they do when turning? How do they make it look natural and gradual, yet still functional?

In: Mathematics

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Anonymous 0 Comments

5 year old explanation is that in most games the camera just points towards the direction the car is actually moving, not the way that it’s facing. This works somewhat because it’s fairly natural to look in the direction that you are moving while in a car, especially the more you’re sliding.

Of course, no external camera is realistic or can ever apply to anything in real life so it’s never going to be right. Best solution by racing sims is to force cockpit-only view and implement VR which solves the problem outright. And it’s also amazing AF. You would never want to race with external cam again after racing in a good sim that supports VR. I might be a shill for saying that but no one is paying me..

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