how do racing games typically angle cameras to look as nice as they do when turning? How do they make it look natural and gradual, yet still functional?

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how do racing games typically angle cameras to look as nice as they do when turning? How do they make it look natural and gradual, yet still functional?

In: Mathematics

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Anonymous 0 Comments

Most chase cameras actually work as if they were attached to a spring. Imagine a camera that can rotate a little (always keeping the area in from if the car in view) that’s attached to a moderately stiff spring that’s attached to the car.

You can change various properties to change how the chase cam looks:

1. the angle of the spring (how high above the car the camera sits)

2. the stiffness of the spring (too stiff looks jerky, too loose looks too floppy)

3. the length of the spring (how far from the car the camera is)

4. the angle, focal point, and rotation speed of the camera (slow camera rotation with floppy spring means you will likely lose vision of the area in front of the car during a sharper turns)

Edit: formatting

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