how do racing games typically angle cameras to look as nice as they do when turning? How do they make it look natural and gradual, yet still functional?

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how do racing games typically angle cameras to look as nice as they do when turning? How do they make it look natural and gradual, yet still functional?

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Anonymous 0 Comments

Most engines allow you to ‘stick’ the camera to the vehicle, so for a shortcut you can have your camera ready and set up then make it so that it turns with the car. Is this what modern racers use?

Yes and no. What’s more efficient is to do the above but manually through a code you’ve designed which tells the camera if it should just stick to the vehicle for that particular moment or if the distance between say the car and the ‘bounds’ or edges of the allowed peripheral vision or if it should pull up, back and turn a little more than normal until the car is straightened again.

From you here you would be telling multiple different cameras their own specified angles and transformations and when they should be turned on for the player to see. The actual position is half trial and error and half very, very smart coordinate geometry if the studio is top notch.

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