how do racing games typically angle cameras to look as nice as they do when turning? How do they make it look natural and gradual, yet still functional?

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how do racing games typically angle cameras to look as nice as they do when turning? How do they make it look natural and gradual, yet still functional?

In: Mathematics

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Anonymous 0 Comments

Usually you use the vehicle’s velocity vector to derive the follow position and look-at rotation from. Add to that an offset depending on longitudinal speed, and G-force effects to make jumps and bumps look impactful.

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