how do racing games typically angle cameras to look as nice as they do when turning? How do they make it look natural and gradual, yet still functional?

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how do racing games typically angle cameras to look as nice as they do when turning? How do they make it look natural and gradual, yet still functional?

In: Mathematics

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Anonymous 0 Comments

What camera angles are we talking about? 3rd person or 1st person helmet or?

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