how do racing games typically angle cameras to look as nice as they do when turning? How do they make it look natural and gradual, yet still functional?

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how do racing games typically angle cameras to look as nice as they do when turning? How do they make it look natural and gradual, yet still functional?

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Anonymous 0 Comments

lots of trial and error. bad camera angles make some games nearly unplayable. say the camera adjusts to quickly, making it jump in a disorienting fashion during sequential turns. other games take that as an example of what not to do, and limit how quickly the camera can turn. then it turns out that makes it impossible to see where you’re going after a hard u-turn, so they have to adjust it again. until they find a good balance

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