Bunch of good answers
Real ELI5:
More complex games require updates to the server to happen for a large number of objects
This can be players, spells, or the environment
The server then has to determine what state the environment needs to change to reflect the next frame
Most big games have something similar to a cpu bus for the server to manage updates in priority sequences, this is where lag comes into play for international play as it requires more complex computations to determine who did what first and how to update the game state on the next frame
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