Dota underlords is turn-based game so there is no problem with even 1 second lag because game can handle it. I dont know Monster Hunter very good but as i read about it i see there is multiplayer but its PVE so lag is not noticable because you are fighting with computer-controlled enemies and they are client based so latency is not the most important thing.
In Dota or league of legenends or cs you have to have low latency (ping) because every ms count. If you shoot someone server needs to know it instantly so it can “tell” other player that he died and for example cant kill you.
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