How do they make 2D flat maps for 3D cave systems / tunnels?

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A cave or other tunnel system (like a mine or a subway or such) may have passages that could twist and turn over and under themselves almost arbitrarily. What best practices do people use to represent this on a 2D flat map?

Thank you for your time!

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2 Answers

Anonymous 0 Comments

Color gradient is an excellent way to represent relative changes in elevation. By using a light color for the uppermost level and gradually shifting to a darker color as the elevation descends, it helps make it quickly obvious what is above vs. below.

Anonymous 0 Comments

Most maps use Contour Lines to express changes in elevation.

The lines are a set distance from one another. So on flat land, or a plateau, the Contour Lines will be evenly spaced.

Cliffs or mountains will have the Contour Lines displayed very close together. The tighter the lines: the steeper the grade.