How does 3D modeling work in video games?

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I know from a very basic standpoint that game devs create a model for a character/object, but how exactly do they keep consistency? Do they use that same exact model for all cutscenes, different angles, different depth distances etc? As in if a model of a character was a mile away, could you theoretically walk all the way up to that model and it would be the same perspective as if you were walking up to a real person/object? Or say for instance you had a camera shot from the foot of a character model looking up at them, is that the same model used for every other shot to keep consistency? Sorry if I’m making no sense here lmao this has just been bugging me

In: Technology

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Anonymous 0 Comments

adding to what is alrdy here. The camera plays a large role in models as well. If u arent seeing it on camera then it isnt physically shown in the world. They are still their as line of code but they arent being rendered. the moment u look back they pop bak up again.

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