How does 3D modeling work in video games?

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I know from a very basic standpoint that game devs create a model for a character/object, but how exactly do they keep consistency? Do they use that same exact model for all cutscenes, different angles, different depth distances etc? As in if a model of a character was a mile away, could you theoretically walk all the way up to that model and it would be the same perspective as if you were walking up to a real person/object? Or say for instance you had a camera shot from the foot of a character model looking up at them, is that the same model used for every other shot to keep consistency? Sorry if I’m making no sense here lmao this has just been bugging me

In: Technology

5 Answers

Anonymous 0 Comments

You could use the same model in all of those cases. But for performance reasons most games don’t.

It doesn’t matter what angle you’re looking at the character. That’s the point of 3D models, you can look at them from any angle. Unlike 2D sprites where you needed separate images for different angles.

But there’s not much point in using a highly detailed model when it’s too far away to see that detail. So games usually use a model with a lower Level Of Detail (aka LOD), which gets switched out for one with more detail when you get closer.

In some games you can see that happening if you look closely enough when moving towards something.

They might do a similar thing for cutscenes, where a model with higher detail is used for cutscenes particularly when there’s a close up of the face.

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