How exactly do video game developers adapt their games’ programming for different types of consoles/platforms?

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Is there some form of re-usable asset/programing templates involved? And what happens if a new platform releases unexpectedly? (Like the Steamdeck)

What is the process and how do they stay up to date?

In: Technology

3 Answers

Anonymous 0 Comments

The Steamdeck isn’t a new platform, it’s just a shitty PC. For the most part, modern consoles all use the same architecture, so there isn’t any need to adapt. When there is a need to adapt for a system that uses a different architecture, most of the time it’s only a matter of recompiling using a compiler designed for the target system.

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